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林姿瑋期末考

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程式碼 from tkinter import * def doSomething(event): #print("You pressed: " + event.keysym) label.config(text=event.keysym) window = Tk() window.title('林姿瑋期末考') window.bind("<Key>",doSomething) label = Label(window,font=("Helvetica",150),bg='orange') label.pack() window.mainloop() vs code 截圖 452影片

林姿瑋{集合set}[串列set](元組tuple){字典:dict和集合一樣但key所以:冒號value值}

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vs code截圖 程式碼 this=["林姿瑋","布丁","蛋塔","薯條","炸雞"] that=["元祖","tuple","小貓","小狗","小魚"] print(this) for i in range(-4,4): print(i, this[i]) for i in range(-5,5): print(i, this[i])

林姿瑋bro code貪吃蛇random.randint

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vs code 截圖 影片java snake game 程式碼 from tkinter import * import random GAME_WIDTH,GAME_HEIGHT = 1000, 800 SPEED = 200 #時間單位千分之一 SPACE_SIZE, BODY_PARTS= 50, 3 #左邊變數 assigning value SNAKE_COLOR = ["red","orange","yellow","green","blue","indigo", "purple"] FOOD_COLOR = "white" BACKGROUND_COLOR = "black" class Snake: def __init__(self): self.body_size = BODY_PARTS self.coordinates = [] self.squares = [] for i in range(0, BODY_PARTS): self.coordinates.append([0, 0]) for x, y in self.coordinates: i = random.randint(0,6) square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR[i], tag="snake", width=20,outline='blue') self.squares.append(square) class Food: def __init__(self): x = random.randint(0, (GAME_WIDTH / SPACE_SIZE)-1) * SPACE_SIZE ...

林姿瑋Bro Code貪吃蛇python snake game

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影片435 vs code 程式碼 from tkinter import * import random GAME_WIDTH, GAME_HEIGHT=800, 800 SPEED, SPACE_SIZE = 200, 50 BODY_PARTS = 3 SNAKE_COLOR = 'white' FOOD_COLOR = ['red','blue', 'pink', 'tomato'] #串列0,1,2,3 BACKGROUND_COLOR = "gray" class Snake: def __init__(self): self.body_size = BODY_PARTS self.coordinates = [] self.squares = [] for i in range(0, BODY_PARTS): self.coordinates.append([0, 0]) for x, y in self.coordinates: square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR, tag="snake") self.squares.append(square) class Food: def __init__(self): x = random.randint(0, (GAME_WIDTH / SPACE_SIZE)-1) * SPACE_SIZE y = random.randint(0, (GAME_HEIGHT / SPACE_SIZE) - 1) * SPACE_SIZE self.coordinates = [x, y] i=random.randint(0,3) #產生整數0 to 3給顏色 canvas.create_oval(x, y, ...